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You definitely should be proud of this game! 

I like how everything comes together in this game. It is simple, and it is clean. It is balanced quite nicely but upgrades still feel powerful and different from each other. The game has just enough polish to make it feel tactile and good to play.

I do wish I could have a speed mode where the animation sequence/enemy movement could just be instantaneous, then I can blaze through the game fast paced.  Really enjoyable game, I like the side-ways falling block game feel. 

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Wow, I really didn't expect this. You should definitely release this game on the App Store.  It's as good as you said it would be. Well done!  Good luck

If you want to take a look,  this is the game I made for Gameoff 2025. 

https://talha-dogan.itch.io/the-time-anamoly 

thanks for liking it!

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Woww!! Nice game bro.

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You definitely should be proud of this game! I have spent more time on this game than any other game during the jam — and that hopefully tells you something.

I just like how everything comes together in this game. It is simple, and it is clean. It is balanced quite nicely but upgrades still feel powerful and different from each other. The game has just enough polish to make it feel tactile and good to play.

I definitely recommend you to keep working on this after the jam!

ttthanks! that means a lot to me!

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Excellent job, my favorite aspect of the game is the colors, quite feminine. Everything else is very well done.

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The game is very fun and interesting to play, because there is a lot of options to upgrade and also the concept is very uniqie.
Suggestion:

tutorial is very boring i suggest making the player play the game and not read blocks of text - player has to right click a block to deal damage(gray area except the block, mouse icon with right click, little text " right click to deal damage"). And do this with all of them.

ok I will keep that in mind!

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This game is actually super fun !! Getting a board of a single color = satisfaying af ahah! A lot of time I forget about swap...
The only negative feedback I have is that every time I hover on a "powered up" tile, it hides my health bar. Building a nice colored tile combo with power ups is noice. Again, sooo fun and cute!

right.. I should probably add a little zoom in and out on the swap if player haven't used it for a while... thanks for playing!

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I really enjoyed the art and the pastel colors. the game was really fun to play. I like how there are different types of enemies, each having a different behavior. Good job :)

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This is a super cool mechanic you guys got going, awsome work

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Great game! I'll keep playing it for sure! The sound is a bit off, but on theme :P and the tiles/enemy info is in an awkward place, but a great game overall!

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Thanks for playing!

Can you try refresh the game and see if the later problem can be fixed?

Much better! It still gets in the way sometimes, specially when hovering the top left zone, but I really like the improvements! Making the outline appear only when you can play it's a huge win! Keep up the good work!

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good to know! and glad you like the outline thing haha I added that logic today because I got confused myself while playing too!