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love ittttt, totally reminds me of infectinator~

I can see the concept of it and its sick!!! (get it cause its like an infection and like sickness and and and)

Anyway its pretty smooth, easily understandable gameplay~!

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thanks for the video! I'd say your outfit fit our game a lot lol, For a second I thought we have that flower man(?) in our game initially. And I'll check the infectinator, it looks like a great game too!

Really nice game, love the art work , shows how easily disease can spread really awesome jam entry

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Very fun, got stuck when there was two Virologists they would not leave eachothers side grrrr

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amazing game. honestly this should win it in my books.

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Very cute art and fun designs, i felt that some of the pathing could be frustrating at times, especially if you put touch on someone and they almost get close but then turn around. Interesting gameplay loop and could easily see it being iterated upon.

yes I agree. I wanted to add some path control card, as to attract or push away characters, but not enough time haha.. Thanks for your comment!

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Getting a big touch combo feels great. I began using infect card exclusively on those darned virologists! When there's two of them, I have to keep them apart otherwise they heal each other. I love this aspect of the gameplay, it made the challenge engaging. I play a lot of roguelike deck builders and this was very fun! I was sad when I ran out of levels. 9/10 because I wish there was a way to choose not to pick up a card.

Thanks for your comment!

A little explanation on the design: One problem I have with the card design is how to design the first infect card. At first, I made it so that it could only be used once (just like the "infect once" card you see in later levels), so it wasn’t that powerful. But then I realized that players—especially in the early stage—might not know how to spread the virus using other cards, and they might lose quickly. So I changed the infect card to its current ability. However, now it has another problem: the infect card is too powerful. If you keep using it and ignore the time limit, you can infect everyone. That’s one of the reasons I didn’t add the “don’t pick up a card” feature, as I intentionally want players to pick a card to lower the chance of getting this powerful infect card. It’s a design issue I need to think more about.

But thanks for playing and thanks for your comment!