Send Them Down
WIP
You run a small guild over a hex dungeon. You do not walk the map yourself. You send parties in, and they explore, fight, eat, and come home on their own.
Most of the expedition plays itself. Stepping on a resource gathers it. Sharing a hex with a monster starts a fight. If someone is hungry or hurt and the party is carrying food, they eat from that party’s inventory. If everyone hits 0 HP, the party is wiped, teleports back to camp, and loses half of what it was carrying.
At home, everyone recovers. You can swap members, move items from that party’s inventory into the stash, sell the stash for gold, and set a Target Floor.
Going deeper costs HP, Hunger, and SAN for every living member. Once a floor is fully revealed, you can challenge its boss from the button under the floor name. Beating the boss unlocks new buildings.
To build, select an empty hex and queue the structure. A party that is carrying the materials must walk onto that hex to actually build it.
Gold from tasks and sales buys guild upgrades. Reputation buys each character’s own skill tree.
You can recruit and make choices in events while the party goes down.
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | flavedogame |
| Genre | Simulation, Adventure, Strategy |
| Tags | Auto Battler, Casual, Dungeons & Dragons, Idle, Pixel Art, Top-Down |


Comments
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I love the art style!!
😮 A web-tech based game?! Flavedo, this is awesome!
I wish you best luck with your entry
haha yeah first try!
So cool! Curious how it will come out. Go flavedo, go!